I have spent years playing Resident Evil games. And honestly? Each one hits differently. But this one stopped me cold.
When I first booted up Resident Evil Requiem, I thought I knew what to expect. I was wrong. This game brings something that fans have been quietly hoping for since RE7.
It feels personal, tense, and deeply unsettling in the best way. So in this Resident Evil Requiem review, I want to break down everything.
The story, the scares, the gameplay, and the biggest question: does it truly deliver on its promise?
If you loved the classic RE feel, stick around. This one is worth your time.
Raccoon City’s Haunting Return – Story Overview (Spoiler-Free)
The story in Resident Evil Requiem does not waste time. Right from the opening scene, I felt a knot in my stomach. Something was deeply wrong, and the game made sure I felt every bit of it.
Without giving too much away, the plot follows a new threat tied directly to the old Umbrella experiments.
But this time, it feels more personal. The characters carry real emotional weight. I actually cared about what happened to them, which is rare for a horror game.
There are callbacks to Raccoon City’s past that genuinely gave me chills. Not cheap fan service. Real, earned moments that hit hard.
The story sets a slow, creeping tone from start to finish. It kept me hooked, chapter after chapter.
Tense Gameplay That Keeps You Breathing Through Your Teeth
The gameplay in Resident Evil Requiem is where things get really interesting. It never lets you get too comfortable, and honestly, I loved every second of it.
1. Two Characters, Two Very Different Experiences
You play as both Grace and Leon. But their sections feel nothing alike. Grace’s first-person sections had me holding my breath. Leon’s third-person segments had me grinning like an idiot.
2. Grace’s Sections: Pure, Uncomfortable Tension
Grace has limited inventory space. Every item matters. I found myself crafting hemolytic injectors from blood just to survive.
The environmental audio cues are brilliant. Creaking floors. Zombies muttering nearby. I caught myself constantly leaning forward in my chair.
The stalker enemies, like Chunk, kept me on edge for hours.
3. Leon’s Sections: Chaos With Style
Leon’s gameplay is the complete opposite. Hatchet parries, roundhouse kicks, motorcycle chases. It feels over the top in the best possible way.
4. The Glue That Holds It Together
Both characters share resource management, herb mixing, and safe rooms. And the talking zombies? They remember things.
That detail made every encounter feel genuinely unsettling.
Resident Evil Requiem Review – Graphics, Sound & Technical Polish

Resident Evil Requiem is one of the best-looking and best-sounding horror games I have played in years. Every technical detail works together to make the horror feel genuinely real.
Visuals That Get Under Your Skin
I was not ready for how good this game looks. The grotesque details of every enemy are hard to forget. Grace’s shaky first-person hands made me feel her fear personally. Key visual highlights include:
- Blood fountains that are jarring and visceral
- Lighting that makes even safe rooms feel threatening
- Shifting perspectives that keep you visually off balance
Sound Design That Stays With You
The audio in this game is on another level. Grace’s terrified screams felt uncomfortably real. The zombie mutterings in dark corridors had me pausing constantly. Highlights include:
- Voice acting is the best in the entire series
- Haunting audio cues that genuinely made my hands clammy
- Environmental sounds that build tension without any music at all
Performance Across Platforms
The game runs well across all platforms. On PS5 and PC, it felt smooth throughout. Key performance notes:
- PC version scored 92 on PC Gamer, well deserved in my opinion
- Switch 2 version holds a solid 60fps with only minor, occasional dips
- No crashes or major bugs during my full playthrough
Pros & Cons (Aggregated from Top Critics)
Every Resident Evil Requiem review I read from top critics seemed to agree on the big things.
| Pros | Cons |
|---|---|
| Grace’s sections are tense and genuinely scary | Leon’s sections feel too short compared to Grace’s |
| Best voice acting in the entire series | Some puzzles are overly confusing |
| Two distinct playstyles keep things fresh | Pacing stumbles slightly in the middle chapters |
| Talking zombies add real emotional depth | Switch 2 has occasional frame dips |
| Stunning visuals and lighting design | Stalker enemies can feel repetitive later on |
| Excellent resource management system | Story ending divides opinion |
What Real Players Are Saying – Community Sentiment

Critics loved it. But what about real players? I went through forums, Reddit threads, and comment sections to see what the community actually thinks.
The overall sentiment is very positive. Most players agree that Grace’s sections are the highlight of the whole game.
I saw countless posts calling her stealth segments some of the scariest moments in the entire series. That matched my own experience completely.
Leon’s sections got a lot of love, too, though some players wished they were longer. A few felt the balance between the two characters was slightly off.
The talking zombies got a huge reaction online. Players genuinely did not expect that detail, and it sparked some brilliant discussions.
One thing almost every Resident Evil Requiem review from the community agrees on? The sound design is absolutely unforgettable.
Players keep coming back to that point, and honestly, so do I.
How Resident Evil Requiem Shapes Modern Survival Horror
Resident Evil Requiem does not just tell a great story; it also delivers a compelling experience. It actually pushes the whole survival horror genre forward in some meaningful ways.
- Two Playstyles in One Game: Mixing first-person and third-person gameplay shows other developers a smarter way to keep players engaged throughout.
- Enemies With Memory: Talking zombies that retain personality make every encounter feel morally uncomfortable. That is a fresh idea for the genre.
- Audio as a Horror Tool: Using sound design as the primary fear mechanic sets a new standard for how horror games should be built.
- Inventory Pressure Done Right: Grace’s limited inventory forces real decision-making. It proves that less is genuinely more in survival horror.
- Earned Fan Service: Callbacks to Raccoon City feel meaningful, not forced. That is a lesson every horror sequel should take seriously.
Final Verdict
Resident Evil Requiem gets so much right. Grace’s tense survival sections, Leon’s high-energy combat, the sound design, and the visuals.
It all comes together in a way that feels genuinely special for horror fans.
This Resident Evil Requiem review comes down to one simple truth. If you love survival horror, this game deserves your attention. It respects the genre while pushing it in new directions.
So what do you think? Have you played it yet?
Drop your thoughts in the comments below. I would love to hear if your experience matches mine.